Dave Curtis
2014-07-15 03:15:39 UTC
If clearance on a Pin[] is set to zero, and a polygon is drawn over the
pad, does that have the same effect as "full" thermal? Or does that lead
to rendering artifacts? Should it be a negative clearance, or does that
cause oddments in the code?
pad, does that have the same effect as "full" thermal? Or does that lead
to rendering artifacts? Should it be a negative clearance, or does that
cause oddments in the code?